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Whiteline: delta
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whiteline CD Series - delta.iso
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vision
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level3
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ionic5
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turn.inc
< prev
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Text File
|
1995-11-25
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36KB
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1,178 lines
// Persistence of Vision Raytracer Version 2.0
/*-------- IONIC CAPITAL TURN -------------------------------*/
#declare Turn_Inc_Temp = version
#version 1.0
#declare YourTexture =
texture { marble1 ambient 0.4 diffuse 1.0
scale <5 13 4> }
texture { marble4 diffuse 1.0 phong 0.6 phong_size 20 scale <5 7 3> rotate <0 0 50> }
/* ***** dot declaration ***** */
#declare Dot =
quadric {
< 1.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
/* ***** cylindrical connector ***** */
#declare Connector_1 =
object {
quadric {
< 0.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
clipped_by {
plane { < 1.0 0.0 0.0> 1.0 }
plane { <-1.0 0.0 0.0> 0.0 }
}
}
/* ***** conical connector ***** */
#declare Connector_2 =
quadric {
< 1.0 -1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
0.0
rotate < 0.0 0.0 90.0>
}
#declare s1 =
composite {
object {
quadric {
Dot
scale < 1.200000 1.200000 1.200000>
translate < 4.000000 0.000000 0.000000>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.199990 }
plane { < 1.000000 0.000000 0.000000> 1.194990 inverse }
}
translate <-1.199990 0.000000 0.000000>
scale < 248.644324 1.000000 1.000000>
translate <-0.004826 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -101.846098 0.000000>
translate < 4.000000 0.000000 0.000000>
texture {
YourTexture
}
}
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quadric {
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translate < 3.744785 0.000000 1.216754>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.189990 inverse }
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scale < 244.738491 1.000000 1.000000>
translate <-0.004883 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -119.891533 0.000000>
translate < 3.744785 0.000000 1.216754>
texture {
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translate < 3.134941 0.000000 2.277668>
}
texture {
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}
clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.184990 inverse }
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scale < 240.832580 1.000000 1.000000>
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rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -137.938517 0.000000>
translate < 3.134941 0.000000 2.277668>
texture {
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translate < 2.240931 0.000000 3.084377>
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texture {
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Connector_2
}
clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.179989 inverse }
}
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scale < 236.926837 1.000000 1.000000>
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rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -155.986945 0.000000>
translate < 2.240931 0.000000 3.084377>
texture {
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}
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quadric {
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translate < 1.158814 0.000000 3.566462>
}
texture {
YourTexture
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}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.179989 }
plane { < 1.000000 0.000000 0.000000> 1.174989 inverse }
}
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scale < 233.021465 1.000000 1.000000>
translate <-0.005064 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -174.037084 0.000000>
translate < 1.158814 0.000000 3.566462>
texture {
YourTexture
}
}
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quadric {
Dot
scale < 1.175000 1.175000 1.175000>
translate <-0.000000 0.000000 3.687500>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.174989 }
plane { < 1.000000 0.000000 0.000000> 1.169989 inverse }
}
translate <-1.174989 0.000000 0.000000>
scale < 229.116173 1.000000 1.000000>
translate <-0.005128 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 167.911115 0.000000>
translate <-0.000000 0.000000 3.687500>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.170000 1.170000 1.170000>
translate <-1.120187 0.000000 3.447580>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.169988 }
plane { < 1.000000 0.000000 0.000000> 1.164989 inverse }
}
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scale < 225.210938 1.000000 1.000000>
translate <-0.005195 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 149.857475 0.000000>
translate <-1.120187 0.000000 3.447580>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.165000 1.165000 1.165000>
translate <-2.093985 0.000000 2.882123>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.164988 }
plane { < 1.000000 0.000000 0.000000> 1.159988 inverse }
}
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scale < 221.306048 1.000000 1.000000>
translate <-0.005264 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 131.801954 0.000000>
translate <-2.093985 0.000000 2.882123>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.160000 1.160000 1.160000>
translate <-2.831559 0.000000 2.057248>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.159988 }
plane { < 1.000000 0.000000 0.000000> 1.154988 inverse }
}
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scale < 217.401336 1.000000 1.000000>
translate <-0.005336 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 113.744531 0.000000>
translate <-2.831559 0.000000 2.057248>
texture {
YourTexture
}
}
object {
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Dot
scale < 1.155000 1.155000 1.155000>
translate <-3.269257 0.000000 1.062246>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.154987 }
plane { < 1.000000 0.000000 0.000000> 1.149987 inverse }
}
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scale < 213.496899 1.000000 1.000000>
translate <-0.005410 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 95.684872 0.000000>
translate <-3.269257 0.000000 1.062246>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.150000 1.150000 1.150000>
translate <-3.375000 0.000000 -0.000000>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.149987 }
plane { < 1.000000 0.000000 0.000000> 1.144987 inverse }
}
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scale < 209.592676 1.000000 1.000000>
translate <-0.005487 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 77.623080 0.000000>
translate <-3.375000 0.000000 -0.000000>
texture {
YourTexture
}
}
object {
quadric {
Dot
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translate <-3.150375 0.000000 -1.023619>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.144986 }
plane { < 1.000000 0.000000 0.000000> 1.139987 inverse }
}
translate <-1.144986 0.000000 0.000000>
scale < 205.688666 1.000000 1.000000>
translate <-0.005567 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 59.558860 0.000000>
translate <-3.150375 0.000000 -1.023619>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.140000 1.140000 1.140000>
translate <-2.629305 0.000000 -1.910302>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.139986 }
plane { < 1.000000 0.000000 0.000000> 1.134986 inverse }
}
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scale < 201.785032 1.000000 1.000000>
translate <-0.005650 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 41.492248 0.000000>
translate <-2.629305 0.000000 -1.910302>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.135000 1.135000 1.135000>
translate <-1.873565 0.000000 -2.578742>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.134986 }
plane { < 1.000000 0.000000 0.000000> 1.129986 inverse }
}
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scale < 197.881435 1.000000 1.000000>
translate <-0.005736 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 23.422970 0.000000>
translate <-1.873565 0.000000 -2.578742>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.130000 1.130000 1.130000>
translate <-0.965678 0.000000 -2.972052>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.129985 }
plane { < 1.000000 0.000000 0.000000> 1.124985 inverse }
}
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scale < 193.978333 1.000000 1.000000>
translate <-0.005825 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 5.350866 0.000000>
translate <-0.965678 0.000000 -2.972052>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.125000 1.125000 1.125000>
translate < 0.000000 0.000000 -3.062500>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.124984 }
plane { < 1.000000 0.000000 0.000000> 1.119985 inverse }
}
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scale < 190.075522 1.000000 1.000000>
translate <-0.005919 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -12.724115 0.000000>
translate < 0.000000 0.000000 -3.062500>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.120000 1.120000 1.120000>
translate < 0.927051 0.000000 -2.853170>
}
texture {
YourTexture
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object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.119984 }
plane { < 1.000000 0.000000 0.000000> 1.114984 inverse }
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scale < 186.173110 1.000000 1.000000>
translate <-0.006016 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -30.802369 0.000000>
translate < 0.927051 0.000000 -2.853170>
texture {
YourTexture
}
}
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quadric {
Dot
scale < 1.115000 1.115000 1.115000>
translate < 1.726619 0.000000 -2.376487>
}
texture {
YourTexture
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quadric {
Connector_2
}
clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.109983 inverse }
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scale < 182.270846 1.000000 1.000000>
translate <-0.006117 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -48.883790 0.000000>
translate < 1.726619 0.000000 -2.376487>
texture {
YourTexture
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Dot
scale < 1.110000 1.110000 1.110000>
translate < 2.325924 0.000000 -1.689883>
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texture {
YourTexture
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quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.109983 }
plane { < 1.000000 0.000000 0.000000> 1.104983 inverse }
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scale < 178.369266 1.000000 1.000000>
translate <-0.006223 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -66.968981 0.000000>
translate < 2.325924 0.000000 -1.689883>
texture {
YourTexture
}
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scale < 1.105000 1.105000 1.105000>
translate < 2.674846 0.000000 -0.869110>
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texture {
YourTexture
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quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.104982 }
plane { < 1.000000 0.000000 0.000000> 1.099982 inverse }
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translate <-1.104982 0.000000 0.000000>
scale < 174.467798 1.000000 1.000000>
translate <-0.006333 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -85.057792 0.000000>
translate < 2.674846 0.000000 -0.869110>
texture {
YourTexture
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Dot
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translate < 2.750000 0.000000 0.000000>
}
texture {
YourTexture
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quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.099981 }
plane { < 1.000000 0.000000 0.000000> 1.094981 inverse }
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scale < 170.566935 1.000000 1.000000>
translate <-0.006449 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -103.150812 0.000000>
translate < 2.750000 0.000000 0.000000>
texture {
YourTexture
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scale < 1.095000 1.095000 1.095000>
translate < 2.555964 0.000000 0.830483>
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texture {
YourTexture
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quadric {
Connector_2
}
clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.089980 inverse }
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scale < 166.666419 1.000000 1.000000>
translate <-0.006570 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -121.248055 0.000000>
translate < 2.555964 0.000000 0.830483>
texture {
YourTexture
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quadric {
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texture {
YourTexture
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quadric {
Connector_2
}
clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.084980 inverse }
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translate <-0.006697 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -139.350064 0.000000>
translate < 2.123670 0.000000 1.542936>
texture {
YourTexture
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texture {
YourTexture
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quadric {
Connector_2
}
clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.079979 inverse }
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scale < 158.867319 1.000000 1.000000>
translate <-0.006829 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -157.457091 0.000000>
translate < 1.506200 0.000000 2.073106>
texture {
YourTexture
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quadric {
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scale < 1.080000 1.080000 1.080000>
translate < 0.772542 0.000000 2.377641>
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texture {
YourTexture
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quadric {
Connector_2
}
clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.074978 inverse }
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scale < 154.968286 1.000000 1.000000>
translate <-0.006969 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -175.569394 0.000000>
translate < 0.772542 0.000000 2.377641>
texture {
YourTexture
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texture {
YourTexture
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Connector_2
}
clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.069977 inverse }
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translate <-0.007116 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
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texture {
YourTexture
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object {
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texture {
YourTexture
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Connector_2
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clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.064975 inverse }
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translate <-0.007270 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
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texture {
YourTexture
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translate <-1.359253 0.000000 1.870852>
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texture {
YourTexture
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quadric {
Connector_2
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clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.059974 inverse }
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rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 130.056813 0.000000>
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texture {
YourTexture
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object {
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texture {
YourTexture
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quadric {
Connector_2
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clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.054973 inverse }
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translate <-0.007605 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
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texture {
YourTexture
}
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object {
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translate <-2.080436 0.000000 0.675975>
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texture {
YourTexture
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Connector_2
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plane { < 1.000000 0.000000 0.000000> 1.049971 inverse }
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texture {
YourTexture
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object {
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texture {
YourTexture
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quadric {
Connector_2
}
clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.044970 inverse }
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rotate < 0.000000 180.000000 0.000000>
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texture {
YourTexture
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}
object {
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translate <-1.961554 0.000000 -0.637348>
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texture {
YourTexture
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object {
quadric {
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clipped_by {
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plane { < 1.000000 0.000000 0.000000> 1.039968 inverse }
}
translate <-1.044968 0.000000 0.000000>
scale < 127.697296 1.000000 1.000000>
translate <-0.008183 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 57.452008 0.000000>
translate <-1.961554 0.000000 -0.637348>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.040000 1.040000 1.040000>
translate <-1.618034 0.000000 -1.175571>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.039966 }
plane { < 1.000000 0.000000 0.000000> 1.034966 inverse }
}
translate <-1.039966 0.000000 0.000000>
scale < 123.805083 1.000000 1.000000>
translate <-0.008400 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 39.276962 0.000000>
translate <-1.618034 0.000000 -1.175571>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.035000 1.035000 1.035000>
translate <-1.138834 0.000000 -1.567470>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.034964 }
plane { < 1.000000 0.000000 0.000000> 1.029964 inverse }
}
translate <-1.034964 0.000000 0.000000>
scale < 119.914366 1.000000 1.000000>
translate <-0.008631 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 21.090736 0.000000>
translate <-1.138834 0.000000 -1.567470>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.030000 1.030000 1.030000>
translate <-0.579407 0.000000 -1.783231>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.029962 }
plane { < 1.000000 0.000000 0.000000> 1.024962 inverse }
}
translate <-1.029962 0.000000 0.000000>
scale < 116.024850 1.000000 1.000000>
translate <-0.008877 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 2.891863 0.000000>
translate <-0.579407 0.000000 -1.783231>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.025000 1.025000 1.025000>
translate < 0.000000 0.000000 -1.812500>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.024959 }
plane { < 1.000000 0.000000 0.000000> 1.019959 inverse }
}
translate <-1.024959 0.000000 0.000000>
scale < 112.136832 1.000000 1.000000>
translate <-0.009140 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -15.320731 0.000000>
translate < 0.000000 0.000000 -1.812500>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.020000 1.020000 1.020000>
translate < 0.540780 0.000000 -1.664349>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.019956 }
plane { < 1.000000 0.000000 0.000000> 1.014957 inverse }
}
translate <-1.019956 0.000000 0.000000>
scale < 108.250447 1.000000 1.000000>
translate <-0.009422 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -33.548648 0.000000>
translate < 0.540780 0.000000 -1.664349>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.015000 1.015000 1.015000>
translate < 0.991888 0.000000 -1.365216>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.014953 }
plane { < 1.000000 0.000000 0.000000> 1.009954 inverse }
}
translate <-1.014953 0.000000 0.000000>
scale < 104.365808 1.000000 1.000000>
translate <-0.009725 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -51.793472 0.000000>
translate < 0.991888 0.000000 -1.365216>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.010000 1.010000 1.010000>
translate < 1.314653 0.000000 -0.955151>
}
texture {
YourTexture
}
}
object {
quadric {
Connector_2
}
clipped_by {
plane { < 1.000000 0.000000 0.000000> 1.009950 }
plane { < 1.000000 0.000000 0.000000> 1.004950 inverse }
}
translate <-1.009950 0.000000 0.000000>
scale < 100.483298 1.000000 1.000000>
translate <-0.010051 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 -70.057277 0.000000>
translate < 1.314653 0.000000 -0.955151>
texture {
YourTexture
}
}
object {
quadric {
Dot
scale < 1.005000 1.005000 1.005000>
translate < 1.486026 0.000000 -0.482839>
}
texture {
YourTexture
}
}
bounded_by {
quadric {
Dot
scale < 7.424758 7.424758 7.424758>
translate < 0.337500 0.000000 0.337500>
}
}
/*
Fudge factor: 10.000000 percent
Maximum x coordinate: 5.200000
y coordinate: 1.200000
z coordinate: 4.862500
Minimum x coordinate: -4.525000
y coordinate: -1.200000
z coordinate: -4.187500
Center x coordinate: 0.337500
y coordinate: 0.000000
z coordinate: 0.337500
*/
}/* end_composite */
#version Turn_Inc_Temp